Graphics(unless stated otherwise), Eternal Nox Game System and Wording
�2002 C.M. Alexander. All rights reserved.
First and foremost to note about combat in "EN" is.... Combat in "EN" is strictly partly of the RP experience. Bar fights, settle disputes, perhaps even a small gang has formed and periodically raids a bar or home - a fight or rumble will insue, now that is part of the RP experience. RP is not based on fighting and I have found in my years of RP online when all you see on a daily basis is fighting, sparring, sparring and fighting - it gets old and you loose the RP base. Magick is not useable by everyone. Each class of characters has thier own abilities. Some classes use magick as thier base, likewise others use weapons as thier base. There are a few exceptions where a class will use both magick and weapons. Then you have those classes that use weapons and not necessarily natural adept to magick but may buy magick and either spend xp to learn it or get a registered "EN" magi to teach them (see Magick section for more information). ![]() WEAPONS COMBAT is simple: One person initiates combat. This can be done either by rolling 1d6 ( //roll-dice1-sides6 ), higher # goes first OR one can just start the fight without the others knowledge or consent, however the persons name must be stated SEE EXAMPLE BELOW marked "Basic Fight". A. Enhancements must be stated before any moves are made by the combatants. B. Each person takes thier turn starting with the person who initated the fight or who rolled the highest 1d6. C. Action is stated whether magick or physical. No more than 2 cuts per round allowed.( cuts still count as one action ). D. Person taking action then rolls 1d40 after action - this determines HP damage. The person then rolls 1d6, plus any + sides to determine if the action was successful. NOTE: a 3 must be rolled from the 1d6 to be successful. E. When action is finish, the target then responds with counter action, defense, respond to cut or magick or both. The target then rolls 1d40 in his/her defense then rolls 1d6+ sides to determine if defense was successful. F. If defense was not successful the HP damage done to target is then removed from his/her HP. If defense was successful meaning targets 1d40 roll matched or was higher than attackers then nothing is removed from targets HP. G. The final result is noted and the target now takes his turn. |